Digital Tutors - Exploring Animation Principles in 3ds Max 2011: Climbing a Wall
English | FLV | 782 x 646 (1.211) | 03:22:00 | 1218.7 Mb
In this course we will build an animation of a character climbing over a wall from scratch, using techniques that can be implemented in any animation. Step by step, we'll create this climb while covering various techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, strengthening poses to get a more entertaining outcome, and we'll also learn how to work smarter by utilizing Animation Layers to tweak pre-existing animation non-destructively, so that by the end of this course, you'll have the knowledgebase you need to create animations quickly and proficiently.
1. Introduction and Project Overview
2. Blocking in the first extreme of the climb
3. Blocking in the second extreme of the animation
4. Posing the action of the character scaling the wall
5. Posing the character getting ready to leap over the wall
6. Starting to animate the character's descent
7. Animating the character descending from the top of the wall
8. Wrapping up the extremes
9. Locking down the extremes
10. Refining the upper body
11. Tweaking the right Leg
12. Correcting the left Leg
13. Adjusting the upper body and legs
14. Making corrections to the right arm
15. Finalizing the right arm
16. Adjusting the movements of the left arm
17. Finishing the left arm
18. Completing the animation